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Battlefield 1 60Hz Tick Rate Is "A Goal", But It May Not Be Achieved, FOV Slider Officially Confirmed For Consoles

Three weeks agone, DICE's producer David Sirland confirmed that Battlefield ane, the new entry of the serial currently in development for consoles and PC, is going to sport a 60Hz default tick charge per unit, which should make online play quite smooth. Unfortunately, it seems like things aren't set in rock as of now, judging from what another fellow member of the team recently revealed.

Die LA Engineer Julian Manolov recently revealed on Twitter that the Battlefield one 60Hz tick rate is a goal for the team, simply in that location's the chance that it may not exist achieved. Manolov also confirmed that the game's Blastoff currently has a 60Hz tick rate on PC and 30 on consoles.

Julian Manolov likewise denied recently that the PlayStation 4 and Xbox Ane version of Battleground one will come with a FOV slider, every bit seen in the current Blastoff. He has since removed the tweet denying the feature's inclusion, and has now confirmed that the console version of Battlefield 1 will indeed go the FOV slider.

With the lifting of the NDA for the Battlefield 1 Airtight Blastoff, plenty of new footage has emerged online in the past few days. One of the more interesting videos that have been fabricated available is a comparison video which compares the console versions with the PC version at Ultra settings. The PC version obviously looks much better than the PS4 and Xbox One version, just those planning to go Battlefield 1 on consoles volition still be able to get a rather good looking game.

Battleground one launches this October in all regions on PC, PlayStation 4 and Xbox 1. We will keep you updated on DICE's start person game every bit soon equally something new comes in on it, then stay tuned for all the latest news.

Source: https://wccftech.com/battlefield-1-60hz-tick-rate-goal-may-not-achieved-fov-slider-officially-confirmed-consoles/

Posted by: raynorfrossion86.blogspot.com

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